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Softball Rules

Gameplay

   A softball game can last anywhere from 4 to 9 innings, depending on the league, rules, and type of softball; however 7 innings is the most common. In each inning, each team bats until three batters have been put out (see below). The teams take turns batting. Officially, which team bats first is decided by a coin toss, although a league may decide otherwise at its discretion. The most common rule is that the home team bats second. Batting second is advantageous.

   In the event of a tie, extra innings are usually played until the tie is broken except in certain tournaments and championships. If the home team is leading and the road team has just finished its half of the seventh inning, the game ends because it is not necessary for the home team to bat again. In all forms of softball, the defensive team is the fielding team; the offensive team is at bat or batting and is trying to score runs.

Pitching

   The Play begins with the umpire saying "Play Ball". After the batter is ready and all fielders (except the catcher) are in fair territory, the pitcher stands at the pitching plate and attempts to throw the ball past the batter to the catcher behind home plate. The throw, or pitch, must be made with an underarm often called "windmill" motion: the ball must be released below the hip when the hand is no farther from the hip than the elbow.

   A windmill motion is done by extending your throwing hand around your body backwards and releasing the ball at about hip level at maximum speeds. In girls' fastpitch, 12u pitchers usually throw in the high 30's (mph) to mid 40's, 14u is in the low to high 40's, 16u is when you will see girls throwing 50-60 mph; with the rare being high 60's to 70mph. However, speed is not always the most important factor in fastpitch softball. Pitchers can throw balls that curve (in-Screw, out-curve), rise (straight rise, or rise screw), drop (straight drop or drop curve), as well as a change-up (slow) and fastball. A change of pace (off-speed) is also very important, good pitchers will be able to throw all their pitches at varying speeds and possibly even different pitching motions (submarine or windmill). Pitchers use deception as a primary tactic for getting batters out as the reaction times from 40' (43' for 18U and college) only provides approx .5 sec or less to react to the thrown pitch.

   The pitcher tries to throw the ball so that it passes through the strike zone. However, in advanced play a highly-skilled pitcher may deliberately pitch a ball outside the strike zone if she believes the batter is likely to swing. In other instances, such as when an extremely powerful hitter comes up to bat and they are followed by a weaker hitter, a pitcher may deliberately walk the first batter based on the calculation that the next batter will be an easy out. The strike zone is slightly different in different forms of softball. A pitch that passes through that zone is a strike. A pitch that the batter swings at is also a strike, as is any hit ball that lands in foul territory (unless it is fast pitch and two strikes have already been called).

   A pitch which is not a strike and which the batter does not swing at is a ball. The number of balls and strikes is called the count. The number of balls is always given first, as 2 and 1, 2 and 2, and so on. A count of 3 and 2 is a full count, since the next ball or strike will end the batter's turn at the plate, unless the ball goes foul.

   If the ball lands foul, it is a dead ball and no plays may be made until the pitcher receives the ball again.

   Various illegal acts done by the pitcher, such as leaping or crow-hopping are called an illegal pitch. The umpire sticks his right arm out straight to the side and clenches his fist. The result in a ball being awarded to the batter, and any runners on base advancing to the next base.

   In 16-inch softball, the pitch is lobbed. It must be thrown higher than the batter's head and pass through the strike zone. Umpires often will make calls based on where the ball lands behind the plate. A pitch in "the well" is considered a perfect pitch.

   In fastpitch softball, there are various types of pitches. Some are: the fastball, changeup, dropball, riseball, screwball, curveball, and the knuckleball.

Batting

   The offensive team sends one batter at a time to home plate to use the bat to try to hit the pitch forward into fair territory. The order the players bat in, known as the batting order, must stay the same throughout the game. Substitutes and replacements must bat in the same position as the player they are replacing. In co-ed, male and female batters must alternate.

   The batter stands facing the pitcher inside a batter's box (there is one on each side of the plate). The bat is held with both hands, over the shoulder away from the pitcher. The ball is usually hit with a full swinging motion in which the bat may move through more than 360 degrees. The batter usually steps forward with the front foot and swings the bat.

   Once the ball is hit into fair territory the runner must try to advance to first base or beyond. While running to first base, the batter is a batter-runner. When she safely reached first (see below) she becomes a base-runner or runner.

   A batted ball hit high in the air is a fly ball. A fly ball hit upward at an angle greater than 45 degrees is a pop fly. A batted ball driven in the air through the infield at a height at which an infielder could play it if in the right position is a line drive. A batted ball which hits the ground within the diamond is a ground ball. If a batted ball hits a player or a base it is considered to have hit the ground.

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Getting the batter out

   The batter is out if: three strikes are called (a strikeout); a ball hit by the batter is caught before touching the ground (a flyout); the batter is touched by the ball or by a glove holding the ball while the batter is away from a base (tagged); a fielder holding the ball touches a base which is the only base towards which the batter may run before the batter arrives there (a force out or force play); or in certain special circumstances. Unlike in baseball, where the batter is allowed unlimited foul balls, in many slow pitch softball leagues only one foul ball is allowed and additional foul balls are considered a strike.

   If the player hits the ball and advances to a base without a fielding error or an out being recorded, then that is called a base hit. The bases must be reached in order counterclockwise, starting with first base. After hitting the ball the batter may advance as many bases as possible. An advance to first base on the one hit is a single, to second base is a double, to third base is a triple, and to home plate is a home run. Home runs are usually scored by hitting the ball over the outfield fence, but may be scored on a hit which does not go over the fence. A home run includes any ball that bounces off a fielder and goes over the fence in fair-territory or that hits the foul pole. If a batted ball bounces off a fielder and goes over the fence in foul territory, hits the fence, a fielder, and then goes over, or if it goes over the fence at a location that is closer than the official distance, the batter is awarded a double instead.

   If a runner becomes entitled to the base where another runner is standing, the latter runner must advance to the next base. For example, if a player hits the ball and there is a runner on first, the runner on first must try to advance to second because the batter-runner is entitled to first base. If the batter reaches first base without being put out, then that player can then be forced to run towards second base the next time a ball is driven into fair territory. That is because the player must vacate first base to allow the next batter to reach it, and consequently can only go to second base, where a force out may be recorded.

   Runners may advance at risk to be put out: on a hit by another player; after a fly ball has been caught, provided the player was touching a base at the time the ball was caught or after; or automatically, when a pitch is delivered illegally; or on an error by a fielder.

   Runners advance without liability to be put out: when a walk advances another player to the runner's current base; or automatically in certain special circumstances described below.

Special circumstances

   If there is a wild throw in which the ball goes out of the designated play area, each runner is awarded the base they were going to, plus one extra base.

   In fast pitch, runners may try to get a stolen base by running to the next base on the pitch and reaching it before being tagged with the ball. Until recently, stealing was forbidden in slow pitch because a runner would get a huge head start while the slow pitch is making its way to the batter. As a result of rule changes initiated by the Independent Softball Association which later made its way to the Amateur Softball Association and the International Softball Federation in the 21st century, most levels of slow pitch permit stealing bases, provided the runner starts when the ball either touches the ground or crosses the plate. This rule encourages pitchers to be more responsible with the pitch and catchers to play defense, as balls which miss the catcher are now grounds to have stolen bases.

   No matter what level of play, all baserunners must keep one foot on a base until the pitcher throws the ball.

   In fast pitch, if the catcher drops strike three (a passed ball) with less than two outs, the batter can attempt to run to first base if first base is unoccupied. The catcher must then attempt to throw the ball to first base ahead of the runner. If he or she cannot, the runner is safe. With two outs, the batter can attempt to run to first whether or not it is already occupied.

   Depending on the league in slow pitch only a foul ball with two strikes on the batter means the batter is out. In some leagues they allow 1 foul ball even when the batter has 2 strikes.

   Stealing in 16-inch softball is severely restricted, as a runner may only steal the base in front of them if it is open, and if they are thrown at, à la pickoff move or snap throw. This results in many inexperienced players being thrown or doubled off when they attempt to advance on a wild pickoff at another baserunner.

Scoring runs

   A run is scored when a player has touched all four bases in order, proceeding counterclockwise around them. They need not be touched on the same play; a batter may remain safely on a base while play proceeds and attempt to advance on a later play.

   A run is not scored if the last out occurs during the same play that the runner crosses home plate. For instance, if a runner is on third base prior to a hit, and they cross home plate before or after an out is made, either on the batter or another runner, the run is not counted.

Ending the game

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   The team with the most runs after seven innings wins the game. The last (bottom) half of the seventh inning or any remaining part of the seventh inning is not played if the team batting second is leading.

   If the game is tied, play usually continues until a decision is reached, by using the international tie-breaker rule. Starting in the top of the eighth inning, the batting team starts with a base-runner on second base, which is the player who made the third out in the previous inning.

   In games where one team leads by a large margin, the mercy rule may come into play in order to avoid embarrassing weaker teams. In fast pitch and modified pitch, a margin of 20 runs after three innings, 15 after four, or 10 after five is sufficient for a win to be declared for the leading team. In slow pitch, the margin is 20 runs after four innings or 15 after five innings. In the NCAA, the required margin after 5 innings is 8 runs. The mercy rule takes effect at the end of an inning. Thus, if the team batting first is ahead by enough runs for the rule to come into effect, the team batting second is given their half of the inning to try and narrow the margin.

   A game may be lost due to a forfeit. A score of 7-0 for the team not at fault is recorded. A forfeit may be called due to any of these circumstances: if a team does not show up to play; if one side refuses to continue play; if a team fails to resume play after a suspension of play ends; if a team uses tactics intended to unfairly delay or hasten the game; if a player removed from the game does not leave within one minute of being instructed to do so; if a player that cannot play enters the game and one pitch has been thrown; if a team does not have, for whatever reason, enough players to continue; or if after warning by the umpire, a player continues to intentionally break the rules of the game. This last rule is rarely enforced as players who break rules after being warned are usually removed.

   The plate umpire may suspend play because of darkness or anything that puts players or spectators in danger. If five innings have been played, the game is recorded as it stands. This includes ties. If fewer than four innings have been played, the game is not considered a regulation game.

   Games that are not regulation or are regulation ties are resumed from the point of suspension. If it is a championship game, it is replayed from the beginning. Team rosters may be changed.

Positions

   There are nine players out on the field at one time. Although the pitcher and catcher have the ball the most, each person has a specific job. In the infield there is the pitcher, catcher, first base, second base, shortstop, and third base. In the outfield there is left fielder, center fielder, and right fielder. In slow pitch softball there is an extra fielder, who is specified as a rover. Normally, the defensive team will play with four outfielders, meaning there is a left fielder, left-center fielder, right-center fielder, and right fielder.

Modification of rules

   One reason for the popularity of softball is the ease of modification of the rules, thereby allowing the game to be adapted to a variety of skill levels. For example, in some slow pitch softball leagues a batter starts at bat with a count of one ball one strike. In some leagues, the number of home runs that can be hit by a team are limited. In other leagues, stealing of bases is prohibited.

   Some leagues require teams to use limited flight softballs. These softballs, when hit, will not go as far as regular softballs. Other leagues limit the number of runs which can be scored in an inning. Five is a common limit.

   By allowing these and other modifications, softball can be enjoyed by children, teenagers, and adults. Senior leagues with players over the age of 60 are not uncommon.

   An example of a rule modification is the "offensive pitcher" (or "self pitch") often found in informal games where the emphasis is on the social rather than the competitive aspects of the game. The pitcher aids the batter by attempting to give the easiest pitch to hit. There are no walks, and a batter is normally given a fixed number of pitches to attempt to hit (usually 3 or 4). The batter is considered to strike out if she fails to hit the ball into fair territory after the given number of pitches. The pitcher does not act as a fielder, and a rule is often made that if a batted ball touches the pitcher, the batter is out.

   In some leagues the number of pitches to walk or strikeout can be reduced. For instance, one strike is an out, and two balls is a walk. This is common in leagues where doubleheaders are played, or in late season leagues when reduced daylight is an issue. It results in shorter games, as players are more apt to swing, even at marginal pitches, rather than risk striking out on one pitch.

   Many leagues also include a second first base immediately adjacent to the main one. This is usually orange and the batter running through first base is supposed to run straight through it. This minimizes the chances of a collision. By the same token some leagues have an alternate home plate and rule that plays at home are always force plays. In these cases there is typically a white line drawn approximately 1/3 of the way down the baseline that is considered a point of no return. This is designed to reduce the "Pickle" which can put a great strain on the ankles and knees of older baserunners.

Indoor play

   Despite the fact that it was originally intended to be played indoors, softball is usually played outdoors. The indoor form is sometimes called Arena Softball. It is most similar to slow pitch. There are no "official" rules for the indoor form, but some general conventions are given below.

   Only the wall behind the batter is considered foul territory. The other walls are considered fair. If a ball hits a wall and is caught before it lands, the batter flies out. Usually, there is a small area on one of the walls that results in a home run being awarded if the batted ball hits it.

   Pitching is generally of the slow form. The count starts at 1 ball, 1 strike.

   The placement of the fielders is different. The pitcher also acts as the second baseman. There is no catcher.

   There is no limit to the number of batters a team may have available.

   This text is from Wikipedia.

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